World of Warcraft EULA
I don't try to hide the fact that I'm a gamer. I love games. Card games, board games, computer games, strategy games, role-playing games, on-line games. I love them all. I helped start an AD&D club in grade 4 in primary school. I wrote a printer-driver as an English assignment in high-school to print Tolkien's Dwarven runes on a Commodore-64 printer. I'm a gamer, through-and-through.
The gamers of the world are blessed through modern games technology. Present-day computers are capable of producing mouth-wateringly good graphics and sound, and with the rise of the Internet, huge and detailed multi-player games have become available. The early forms of these were the MUDs — Multi User Dungeons/Domains/Dimensions, and were text-based. The newer games games are often referred to as MMORPGs — Massively Multiplayer Online Role Playing Games, and are immersive experiences.
I've played a number of MMORPGs in my time. There's currently a "second generation" of MMORPGs, including Everquest II, Star Wars Galaxies, and World of Warcraft, that build significantly upon what was learnt from older, "first generation" MMORPGs like EverQuest. The second generations MMORPGs are undergoing plenty of growth, and with good reason.
I have a number of friends who play World of Warcraft (WoW), one of the second-generation MMORPGs made by Blizzard Entertainmentww. WoW have had the foresight to include a free "guest pass" with boxed copies of the game. This allows an owner of the game to give their friend a 10-day free trial. I recently had one of these handed to me.
I had a hard time getting through the registration process. In order to participate in the "free trial" one needs to provide name, address, telephone number, and credit card details. It looks like Blizzard isn't interested in anyone participating unless they can provide significant proof they have the capability to go and purchase a boxed-set of the game, and then pay an ongoing subscription fee.
After a day or two I finally agreed to provide Blizzard with what I thought was an excessive amount of registration information. I'm eager to play with new toys, and I have plenty of friends telling me how much they enjoy the game. Having completed the registration, the game starts, and immediately starts to download a patch. I was expecting this, MMORPGs are regularly patched to add new features.
Finally, the patch installs, and an End User License Agreement (EULA) is displayed; and then a second one. Included in the patch is an updated EULA, and it makes a standard MMORPG license look like a walk in the park. In particular, it includes the following: