PBM

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PBM
Still have this weird desire to play really old PBMs that don't seem to be around anymore. I might well take up the idea of re-coding the one I want to play most from memory in C++, simply because I know just how long it's been since I've really done anything in C++ and how rusty my skills in that area have become. Perl may be the swiss-army chainsaw of the Internet, but that doesn't mean I can't get mental RSI from using it.

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